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	<title>Comments on: WTF is Experience Design?</title>
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		<title>By: Design Refugee</title>
		<link>http://www.studiojmc.com/design-blog/experience-design.html/comment-page-1#comment-124</link>
		<dc:creator>Design Refugee</dc:creator>
		<pubDate>Sat, 16 Jun 2007 23:07:41 +0000</pubDate>
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		<description>&lt;p&gt;Bob, I don&#039;t believe web designers need greater legitimacy or that some new age term will grant it to them. I think it&#039;s more a matter of the Print Mafia grouping everything they don&#039;t understand under one term.&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p>Bob, I don&#8217;t believe web designers need greater legitimacy or that some new age term will grant it to them. I think it&#8217;s more a matter of the Print Mafia grouping everything they don&#8217;t understand under one term.</p>
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		<title>By: Bob Jacobson</title>
		<link>http://www.studiojmc.com/design-blog/experience-design.html/comment-page-1#comment-123</link>
		<dc:creator>Bob Jacobson</dc:creator>
		<pubDate>Sat, 09 Jun 2007 17:30:38 +0000</pubDate>
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		<description>You&#039;re right: &quot;web designer&quot; is the right term for someone who designs for the Web.   That&#039;s not really experience design, although web designers seeking a greater legitimacy have coopted the term.  Think of experience design as the design of things, events, processes, or environments (you quoted Wikipedia already) from the standpoint of the &quot;experiencer&#039;s&quot; POV -- or as much as the designer(s) can get into it.  All designs are experiences, of course.  Calling out the interaction with the audience/perceiver/user tends to focus the mind on understanding the design recipient, where usual design methods celebrate the designer&#039;s interior.

Not so hard!</description>
		<content:encoded><![CDATA[<p>You&#8217;re right: &#8220;web designer&#8221; is the right term for someone who designs for the Web.   That&#8217;s not really experience design, although web designers seeking a greater legitimacy have coopted the term.  Think of experience design as the design of things, events, processes, or environments (you quoted Wikipedia already) from the standpoint of the &#8220;experiencer&#8217;s&#8221; POV &#8212; or as much as the designer(s) can get into it.  All designs are experiences, of course.  Calling out the interaction with the audience/perceiver/user tends to focus the mind on understanding the design recipient, where usual design methods celebrate the designer&#8217;s interior.</p>
<p>Not so hard!</p>
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		<title>By: Eric</title>
		<link>http://www.studiojmc.com/design-blog/experience-design.html/comment-page-1#comment-122</link>
		<dc:creator>Eric</dc:creator>
		<pubDate>Fri, 08 Jun 2007 05:47:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.designrefugee.com/design-blog/experience-design.html#comment-122</guid>
		<description>Agreed, it seems as though it&#039;s a new Orwellian word for the same things I learned 20 years ago when simply studying &quot;Graphic Design&quot;. Graphic design is based on understanding the end user and communicating information. Perhaps &quot;Experience Design&quot; is short for &quot;Unexperienced Designer&quot;.

Fellow Designosaur,
Eric</description>
		<content:encoded><![CDATA[<p>Agreed, it seems as though it&#8217;s a new Orwellian word for the same things I learned 20 years ago when simply studying &#8220;Graphic Design&#8221;. Graphic design is based on understanding the end user and communicating information. Perhaps &#8220;Experience Design&#8221; is short for &#8220;Unexperienced Designer&#8221;.</p>
<p>Fellow Designosaur,<br />
Eric</p>
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